1) don't touch the black one

 2) click the red ones

 3) if they get to the bottom things speed up

 4) between tries upgrade things 

5) there are maybe some hidden dynamics 

Along the shore the cloud waves break,

The twin suns sink behind the lake,

The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,

And strange moons circle through the skies,

But stranger still is

Lost Carcosa.

Songs that the Hyades shall sing,

Where flap the tatters of the King,

Must die unheard in

Dim Carcosa.

Song of my soul, my voice is dead,

Die thou, unsung, as tears unshed

Shall dry and die in

Lost Carcosa.

Comments

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(+1)

Apparently the return button on the upgrade screen was broken for a week. 
It is fixed now. 

(+1)

made it so you must have mouse pressed to see the help screen. 

(+1)

Made advancement a bit easier 
Made win screen.
Ate pork belly

(+1)

Hitting the edge of the screen is a main part of the game because red dots will be off the side edge slightly and they congregate at the top at first. And the drain feature at the bottom. To stop going out of the game with the cursor often, fullscreen would help, combined with a border for the top that makes it so the edge of the yellow does not activate the "X" pop down from the browswer in fullscreen.

Also red dots that scrape the sides cannot be picked up by the blue. Unless that's by design.

(+1)

I just put up a new version before I read this. 
Does it solve any of the issues? 
if I understand you correctly I think putting a thicker border around the game would solve it. Am I getting you right?

Just around the top so people aren't getting the little "x" pop down that browsers have to exit fullscreen. Fullscreen would take care of the other three sides. You could border all sides but I'd still add fullscreen. I played the update, it does look like the uncapturable side dots are resolved.

I'd also add a way to end a round early and go to the upgrades. Like R or spacebar.

I partly take one thing back. It seems the blue dot can't pick up red dots on the side edges once it reaches a certain size. 5 or 6. Once it gets a noticeable black border on it. So I think the hit box always has to be at least as big as the barrier edge. Probably not a big deal though. Drain can take care of a few that get through inevitably.

If you hold your cursor against the monster he dies pretty fast. 
I will work on the edge thing. I can just click a button to go full screen but it is ugly do you want to try it? 

Oh I thought that would make me lose upgrade points. I'll try that.  I know some games go fullscreen without their proportions getting distorted so it would have large black areas on the sides or left and right. I don't know if that is hard to program. Maybe it's not worth it but that was the only thing I found frustrating is constantly going off the edges. But idk if it doesn't bother other players it may be just me. Or it could improve player experience. One of those. Improvement or just me.

(+1)

The full screen thing will take a bit but isn't too hard it would make it playable one phones too so I should do it. 

(+1)

I think I found a bug.

When I ended a round, and then started a new one, and immediately moved my cursor over the black orb, it ended the round, but gave me the same amount of points as the previous round. I was able to earn a thousand upgrade points in a literal minute using this method.

Fantastic let me see if I can recreate this

fixed it.

added a few more body parts. arms. 
swapped when spikes and lashes come into the game. 
made things a bit harder ultimately but ramping up slower. 

(+1)

Added sound.
Cleaned up some dynamics. 
Improved the tongues 
made the penalties rougher. 

what is the secret dinamic

(+3)

This feels more like a dexterity game than an incremental game. I think I got all the creature evolutions. Some feedback points:

  • The framerate is a bit low making the collection of red dots unresponsive, sometimes I move over it but go too fast
  • The size of the cursor does not seem to match the size of the hitbox when collecting dots
  • I like the design of the creature up to the eyelashes. Seeing it grow and get more parts is fun. The red tentacles moved so fast that it detracted from the charm of the creature though.
  • The drain and slow drop upgrades don't seem very important. Once the first drop hits the floor you might as well let it end because the drops get too hard to catch with the extra speed gained.
  • There is not really any reason to make the player hold down the mouse button, since you're doing that constantly anyway
  • When you hold the mouse over the creature a gigantic floating point number appears, supposedly indicating the "health" remaining? It does not help me at all, since the number changes too fast to interpret

If you'd improve the responsiveness and consistency of collecting dots that would definitely reduce wrist strain gained from playing. I was mostly going left to right at the top of the screen.

Nice game overall with some minor flaws, keep it up!

(+2)

Thank you for the clearly framed improvements and the compliments 
My intention was a incremental game the math is for an incremental game but I fear you are right this is a dexterity game

(1 edit) (+1)

Is there an end to this game, or does it currently go on forever?

Also I think I found one of the hidden mechanics (I could hold down on the mouse to collect the red orbs instead of clicking each orb), but I don't have any idea on what the others would be, if there is any.

(+1)

Kinda both I need to make legs